For almost 20 years, Julie has worked in the world of television and video game production. She began her career at CineGroupe, then moved to Ubisoft, EA, Game ON, Studio MELS to name just a few. A few years later, she also co-founded the VFX Management course at NAD in Montreal (UQAC). For Julie, successful projects and a healthy team spirit go hand in hand. In other words, you will want someone like Julie to handle your projects.
Motion Capture Lead TD
Jérémy started his career in 2005 with the massive motion-captured video-game 'Heavy Rain'.With both strong theorical and technical background (anatomy, perception of movement, audiovisual, programming), he has been consulted to design and develop robust pipelines, leading the motion capture department of several studios (Quantic Dream, Dontnod, Guerilla Games) and mocap services providers (Atopos, Solidanim, Game On).
His permanent R&D and curiosity have build him a perfect understanding of the economic and technical stakes of motion capture. He has been credited for some famous video games (Heavy Rain, Life Is Strange, Dishonored, Outlast II) and feature films (Deadpool 2, Murder On the Orient Express, 10'000 BC, Race).
Patrick is an accomplished veteran in the CG and VFX industries, with more than 17 years of experience spanning a wide array of disciplines. Respected for his strong leadership abilities and creative eye for detail, his CG Supervisor skills have lead him to work on a wide range of projects such as AAA video game cinematics, CG feature films, episodic TV and VFX. With every project, Patrick consistently achieves the highest quality possible within the budget and schedule, while improving the tool-set and mentoring his teams.
Motion Capture Technician
Clément left the island of Reunion to study 3D animation in Quebec, specifically at the Cegep de Matane. Initially a key frame animation, he became interested in motion capture. Freshly graduated (AEC in motion capture), he later joined the Research Center of Digital Imaging (CDRIN) as a motion capture technician. This experience allowed him to acquire varied skills and knowledge. He had the opportunity to work with Vicon, Red Barrels and Crea-ture Studio to name only those.
Animator & Motion Editor
Working in the field of animation and video games for 13 years, alternately as animator, illustrator and artistic director. Swan-Alex also joined the prestigious Ubisoft and Weta Digital teams, completing mandates for clients such as Disney, Marvel and 20th Century Fox. He can now put this experience and his passion to the benefit of the next Moov project.
CEO & Co-Founder
Strong believer that excellence comes with the right balance between dedication, teamwork and fun, Denis is appreciated for his commitment to bring together the best team players and the strongest tools to create an innovative environment where everybody's opinion is welcomed. Prior to launching Squeeze, Denis worked in the video game industry for several years, as a producer for Ubisoft.
Co-Founder / Creative director & Director
Patrick‘s creations were published across the world in more than 60 3D magazines. With working experience in major film and video game studios including Activision, Hybride and Ubisoft, the former artistic animation director is a talented and appreciated leader, who constantly pushes the limits of creativity with the team.
CFO & Partner
Prior to joining Squeeze, François worked as a banker in major financial institutions, advising companies on loan and investment opportunities. Impressed by the potential of a young animation studio, he decided to join the team as its financial director. Since then, he has been responsible for accounting, international financial structure and tax credits. A professional accountant, François has a university degree in finance and marketing.
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5425 Ave. Casgrain Bur. 501, Montréal, H2T 1X4
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TÉL +1 418.476.1786
SANS FRAIS +1 844.476.1786
Une compagnie Squeeze